My work-in-progress MFA thesis project. It is a series of sketches created by coding that explores indeterminacy, remix culture, and process.
My work-in-progress MFA thesis project. It is a series of sketches created by coding that explores indeterminacy, remix culture, and process.
An installation that examines the practice and infinity of traditionally animated walk cycles.
A demo of my first attempt at VJing using Processing and Touch OSC on the iPad to control the visuals in real time. A bit trippy.
Size matters in this on-going challenge to make generative art with code that can be tweeted on the twitter.
Game of Life is a series of prints that I created in undergrad. They remix Conway’s Game of Life by adding a third dimension.
An interactive and collaborative music installation that enables over a dozen participants to make music with their fingers.
Twitterfuck is a data visualization of Twitter. It is a real-time display that shows who is currently tweeting with the word ‘fuck’.
A Sound Herd is a world of autonomous sound creatures. It is a combination of generative music and artificial life.
Slow is a series of abstract generative animations that is based on the idea of meditation and breathing.
An experiment in ambient gaming based on ideas of ambient music. Can a game be a passive and atmospheric experience?
An addicting game that challenges the player to simply get the ball from point A to B. Made exclusively with ProcessingJS.
Haiga is an experimental game based on the traditional japanese art form. It is the love child of puzzle and meditation.
A modern spin on the surrealist drawing game, the exquisite corpse. Essentially, it is a collaborative drawing.
Grow is an experimental game with a goal of making the player more relaxed and happy. Players rely solely on sound input to play.
A data visualization of the day in the life of the MBTA. It uses raw data files of the Green Line to represent the rider traffic.
A very experimental game. It was created to be part game, part exercise in databases, and part social experiment.
Ambient Sound was an experiment with real-time audio. It generates a piano melody based on atmospheric sound and noise.
Soul was an animation that I created using Flash. It is inspired by the deep, dark, and mysterious thoughts of Russell Goldenberg.
A series of a real-time music visualizers (yes, like iTunes). They are each able to run for any given song.
Some sketches I drew when I was not in the mood to look at a computer. I was told they were good for a high schooler.
A thrilling 3D animated short film about one man, looking for love in all the wrong places. Also, a first attempt at rigging.
My (parents’) dog Hazel. She is awesome, and apparently I really enjoy taking photos of her. A lot of photos.
A few pictures from an awesome road trip during the summer of 2010. We took the northern route from Boston to Portland.